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Logically why do any racing games give you a boost for sliding? It doesn't really seem to make a lot of sense. Blue sparks tend to make it so that that whole point of the game is getting blue sparks. Timing a boost adds a great deal of strategy and then there's no snaking. I think Mario Kart should go the oldschool F-Zero route where you have so many boosts and get a new one after each lap. I don't really like the idea of having little tricks that give boosts for no reason. Racing games should be about taking corners correctly, avoiding crashing, and in this case using items at the right time. "I'm hoping they get rid of blue sparks period.Then we don't have to worry about snaking and we can focus on the old-fashioned awesomeness that was drifting around corners in the original Super Mario Kart!" This is obvious.but with the above mentioned mechanics Battle Mode can truly become a game of skill.ĥ)More interactive levels.
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A split second shield or block that occurs with braking will actually give Mario Kart players a reason to use the brakes.Ĥ)Online battle mode and races. This mechanic needs to make a return.but be useful with almost all items. Remember in the 64 Mario Kart where you can hit the brake and recover from a banana peel slide.
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You can even balance it out by making the boost you receive more powerful.ģ)Split second break Shield. This reward/risk system will make power slides more skill based. If you try to get too long of a boost or Slide too often you will spin out. But why not have a meter or even Spark indication that pops up when you begin to slide to get that extra boost. This can be done by letting the D-Pad shot items left, right, back and forward.and even do the classic hold in one place.Ģ)Revamp the slide manuever. With additional Item strategies and management.
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Nintendo Selects Line-Up Expanding Next Month in Europe - September 14, 2013.New Range of Nintendo Selects Wii Games Coming to Australia and New Zealand - October 20, 2013.
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